![]() It’s also worth mentioning that, in early February, EA shut down Lord of Ultima. Ultima Forever had not seen an update - or even a news post - in a while by then, and at the time I posited that this might have been the result of Mythic diverting effort to their re-imagined-for-mobile version of Dungeon Keeper. Development on Ultima Online was transferred to Broadsword, and it has been speculated that the creation of this new studio may have been the result of a last-ditch effort to stave off cancellation of Ultima Online. The Ultima Online team more or less all quit the studio at the same time, and promptly re-emerged as Broadsword Online Games (which was headed up by Mythic co-founder Rob Denton). Of course, Mythic was undergoing something of a shakeup during this time. ![]() Mythic pushed Publish 85.3 to Ultima Online’s TC1 shard toward the end of the month, putting some of the groundwork for the long-anticipated vendor search feature into the game. It was a slow start to the year, overall. And fortunately, Joe Garrity of the Origin Museum was able to salvage box after box of Ultima and Origin history from the Mythic offices former Ultima Forever producer Jeff Skalski arranged to give him access to the studio’s former offices in the weeks prior to when EA would be abandoning the lease on the property. Though at least many of us were able to spend hours upon hours logged in to Ultima Forever on its final day, taking in as much of its story and quests as possible. The game has sprung back to life in some respects it is healthier now than it has been in some time.īut along the way, both Mythic and Ultima Forever were lost forever. ![]()
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