And it would require ScummVM code to decode / read both 32 color and 256 color images from game resources while running EOB1 Amiga version. Of course such 'EOB 1 Ultimate Edition' would only run under ScummVM, not on actual Amiga - just like MI1 Ultimate Talkie Edition. In case of MI 1 Ultimate Talkie Edition - graphics are taken from one, completely legal release of the game, and sounds are taken from another completely legal release of the game - building an ultimate edition on-the-fly using a script / batch file - without actually redistributing copyrighted files.Īs I understand, it would require creating a script that can build something like 'EOB 1 Ultimate Edition' from existing, legal PC and Amiga installations. I wonder if it would be possible to treat / support 'EOB 1 AGA' in similar way that Monkey Island 1 Ultimate Talkie Edition is supported. Apart from not being acceptable for these legal reasons, it would also require me to reverse enginee someone else's remake project which I do not consider to be very appealing.įor me and many others 'EOB 1 AGA' is an ultimate, definitive version of the game - it contains extended game logic ('atmospheric texts'), better sounds, animated outro from Amiga version - and best available 256-color graphics from PC version. My understanding is that these game versions are basically made up from 3 different games (graphics from the PC versions of EOB, sound data from the Amiga versions and some automap graphics data from Lands of Lore). That one actually has a map function built in.Īthrxx wrote: ↑ Fri 2:43 pmThese games are only available via illegal download and thus cannot be supported, since we have a strict anti-piracy policy. Or, if you want a "real" map function you could try out EOB I Sega-CD. This is the thing I made for my own test runs. It even shows the positions of keys lying around in the maze. This will print a text mode map which isn't particularly nice (quite the opposite) but should still do the job. If this is just about the auto map, if you really do get lost when playing in ScummVM, you can open the debugger console (Ctrl+Alt+d) and enter 'print_map'. Apart from not being acceptable for these legal reasons, it would also require me to reverse enginee someone else's remake project which I do not consider to be very appealing. These games are only available via illegal download and thus cannot be supported, since we have a strict anti-piracy policy.
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